Foursquare mobile

What is four square

You check in at various locations and describe your experiences there. You can uncover a happening scene or give heads up on a place that is lame.

The name means on all four corners of your city.

Foursquare for social interaction on all four square corners of your city

Foursquare for social interaction on all four square corners of your city

You earn badges and rankings by helping others explore your city via a mobile and handheld device.  At the core it is a game with a social aspect. If you are the top you can become a mayor in your city, that is an authority at least in terms of the social scene in your town. Your interaction is by iphone, cell phone, Android app, blackberry etc. This is total instant gratification for those who are addicted to their mobile phones.

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Filed under  //   foursquare   mobile   social interactions  

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Why is Social Interaction Important For a Website

When we think of creative web designs, we often think of attractive layouts and catchy headings. However, today the Internet has turned into a more interactive medium with websites going beyond mere layouts and design.

“Social interaction” has been always considered as human to human interaction. On internet, social interaction indicates a phenomenon through which you can collaborate, learn and share your ideas and opinions with others on web. People are increasingly demanding the convenience of interacting with others in a self-paced environment where they can contribute effectively.

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Filed under  //   social interactions   web design  

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more thoughts on social objects | Gapingvoid

Social Net­works are built around Social Objects, not vice versa. The lat­ter act as “nodes”. The nodes appear before the net­work does.

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Filed under  //   gapingvoid   social objects  

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A Gazillion Different iPhones - Feeding the Puppy

not only is your iPhone unique, it continues to be a social object even when everyone around you has one, because you're always likely to have something new, different and interesting to show each other.

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Filed under  //   iphone   social objects  

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Packer Nation and what we can learn about Raving Fans …. : Never Stop Marketing

One of the interesting points is how Raving Fans “feed” off each other and that certain common experiences (like sitting through a game at 10 degrees below zero) are a badge of honor.

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Filed under  //   lectures   social objects  

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Filed under  //   branding  

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Web en temps réel : Quelles solutions pour avoir un maximum d'informations pertinentes ?

Une intéressante discussion s'est lancée suite à un tweet d'Emilie sur l'évolution du web en temps réel (real-time) d'ici 2 ans. Et vous, quelles seraient vos solutions ?

LilianMahoukou: RT @eogez: En 2012, le real time web devrait représenter 25 % du contenu global d’Internet selon Ron Conway http://bit.ly/4ab9CU (expand) #webtr
Houelb: @LilianMahoukou mais sur 25% quelle sera la proportion d'info pertinente? (aujourd'hui la majorité du contenu c'est du spams et des pubs)
LilianMahoukou: @Houelb Les filtres et la valorisation des infos pertinentes auront peut-être le dernier mot. Quelles solutions pr le real-time ?
Houelb: @LilianMahoukou apprendre aux gens à déterminer leurs besoins réels en info avant de les faire plonger dans le fleuve du real-time
Houelb: @LilianMahoukou après je vois bien real-time web > filsrss + twitter + réseauxsocio > filtres > alertes push
Houelb: @LilianMahoukou les filtres seraient intelligents (mots-clefs,web sémantique,sens de l'info et recherche automatique)
Houelb: @LilianMahoukou recherche automatique = via réseaux, blogs et following automatique



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Filed under  //   real-time  

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Filed under  //   seth godin   tribes  

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The empty room and the experience designer

One useful metaphor to describe community managers job could be to start with the empty room story. We are the first (or a very few people) to start the movement. Then, a crowded room doesn't necessarily mean that the movement is successful. 

The room we want people to come in, is not the only one in the world. This leads to three basic questions we should ask ourselves : 
  • Why should they enter our room ? (What do they want to talk about ?)
  • Who are they willing to meet ?
  • How important is it to them ? (Are they really passionate ?)
By wisely listening, we could choose what kind of rooms they prefer, design it and make it happen.
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Filed under  //   community management   conversations   design   start  

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Activer l'auto-régulation des contenus au sein de la communauté

     
Click here to download:
Activer_lauto-rgulation_des_co.zip (333 KB)

Dans un précédent post, nous avions vu la nécessité de ne pas couvrir la vue et de prendre du temps pour encourager les membres les plus actifs à prendre des initiatives.

Créer un terrain de jeu praticable pour tous est une condition importante. Après avoir défini l'objet principal (ex: "Broadcast Yourself" pour YouTube), il convient de définir le cadre de ce jeu (quels contenus et quels comportements acceptables ?) sans être ultra-restrictif.

On peut prendre la communauté comme un écosystème où chacun a ses propres goûts et ses convictions personelles. Comme on le sait, de nombreux membres restent encore 'spectateurs', avant de peut-être devenir contributeurs actifs. Le fait de ne pas avoir de cadre, et de laisser filer des contenus extrêmes et des comportements inappropriés (spams, insultes, etc ...) peut les faire fuire; et ce, même si le service est intéressant.

Dans ce cas, donner les moyens de contribuer à l'auto-régulation des contenus (du type "Signaler un abus") est une alternative positive et va faciliter la tâche au modérateur ou au community manager.
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Filed under  //   cadre   community management  

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Contact : L.Mahoukou@gmail.com